![]() Note that BLOCK gives zero equipment bonus rating. If an equipment bonus gave +143 HP, the battle stats bonus would be 56. HP works in a 1:(1/5)*2 ratio, meaning the HP stat is first divided by 5, rounded down, and then multiplied by 2. For PATK/MATK/PDEF/MDEF/CRITICAL, the bonus works in a 1:2 ratio that is to say, if a bonus gave +70 MATK, the battle stats rating would be 140. The battle stats bonus works in a similar manner, and will be presented in large numbers. Note that Armor is called Defense by these bonuses. In other words, if an equipment provided +15 Power, +8 Armor, and +10 Endurance, the bonus rating would be 224 (15*8 + 8*8 + 10*4). For the attribute bonuses, the bonus rating goes: 1:8 for Power, Intellect, and Armor 1:4 for Endurance and Charisma. The former provides smaller numerical boosts than the latter. There are two types of equipment bonuses: attribute bonuses and battle stat bonuses. That means that an equipment which adds 100 ATK would have a base rating of 100, while an equipment which adds 100 HP would have a base rating of 20. The stat(s) modified rating is the simplest part of this, and works as follows: 1 point for each ATK/DEF, and 1 point for every 5 HP. Rating = Stat(s) modified rating + Bonus(es) rating The equipment rating for a piece of equipment follows a simple equation:Įq. For Calculation and improvement check the link. Your battle rating is shown to other players and is intended to give a rough idea of how powerful you are. Mage Base Health is 65 + 15 * ( Current Level ) Knight Base Health is 90 + 10 * ( Current Level )Īrcher Base Health is 90 + 10 * ( Current Level ) When this reaches 0, you're out of the battle.īesides Endurance bonuses and direct HP bonuses from equipment, there appears to be a base HP amount, possibly based on level and class: There are some attacks, both physical and magical, that cannot be blocked. If it's true, the following chart shows the points needed to trigger your Block: 3 Pristine Sniper's Edge with 25K BR and 35K BR.īlock gives you a chance to "dodge" an incoming attack, physical or magical. Note: When your Battle Rating rises higher and your critical points do not, you will do critical attacks less often. However, there has been discussion that the formula MIGHT BE (1-0.9995^crit score)*100 %. If that's true, then the following table shows the crit rate: Jacko of Kabam S24 says its 0.1*crit value. Nobody really knows the formula for crit rate. Subtracts 1 Damage per 2 MDEF points from the damage you take from magical attacks, down to a minimum of 10% of the Attackers MATK rating. Represents the damage you deal in battle with magical attacks ( Mage) ![]() Subtracts 1 Damage per 2 Pdef points from the damage you take from physical attacks, down to a minimum of 10% of the Attackers Patk rating Represents the damage you deal in battle with physical attacks ( Knight and Archer) Each point gives you:Įach 400/3 = 133 points increases damage against players by 1%Įach 400/3=133 points decreases damage received from players by 1% These attributes contribute to the "real stats" or stats used in battle.
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