Soul calibur vi looks bad7/10/2023 ![]() ![]() As people have said before, the likely reasons for the smaller file size likely has to do with the usage of still images or real-time cutscenes rather than FMVs. In Mortal Kombat XL (26.99 at Green Man Gaming), by contrast, you have terrific polygonal cutscenes and quick-time events to break up the fighting. Heavy background blur is present when characters are near one another and takes some getting used to, but also helps focus on the action at hand (and can be. Fitting for someone clad in bondage gear and moves like an inhuman. No, but i see the Tekken team making Tales games, this game, God Eater, Ace Combat and Code Vein. Definitely the creepiest among Soul Calibur's roster, Voldo is a blindfolded, wheezing contortionist known as Hell's Guardian. Soulcalibur VI blends what made the first couple games so memorable and incorporates modern elements to move the series forward, resulting in the most enjoyable Soulcalibur title since 2003. Well compressed textures can cut your games file size by a hefty chunk as well. The Soulcalbur franchise never became bad, but has dulled with some of the more recent titles. A large file size can literally come down to lack of compression on assets and textures as well. Yes they are both under Bandai Namco, but you don't see the Tekken Team making Dark Souls now do you? :Pĭon't forget as well that SC6 has a much more detailed customisation system than Tekken 7 as well as a second story mode while still keeping a small file size. Soulcalibur VI isnt overly different from the original, in truth. 0 Hypes Isaac Rouse SoulCalibur VI has finally premiered to acclaim, but fans have taken a fancy to its create-your-character feature and provided some truly creative designs. Originally posted by TEKIJI:I'm compare size only because it games of same company on same engineīut it's not made by the same development team and they are both using a third party engine.
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